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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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assassins.guide
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Amigaguide Document
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1978-02-11
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17KB
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259 lines
@database Assassins.guide
@master Assassinscd4:Docs/Assassins.Guide
@index Main
@node "Main" "Table of Contents"
Assassins CD Amiga Guide
1. @{" Games Menu " LINK "Games" 0}
2. @{" Credits " LINK "Credits" 0}
3. @{" CD Menu instructions " LINK "Menu" 0}
5. @{" Return to WorkBench " quit}
@endnode
@node "Games" "Games Menu"
Select the type of game you are interested in.
@{" BOARD GAMES " LINK "Assassinscd4:Docs/Board.guide/main" } - Some classic board game clones.
@{" CARDS & QUIZ " link "Assassinscd4:Docs/Cards&Quiz.guide/main" 0} - Cards and Quiz games.
@{" SHOOTUPS " LINK "Assassinscd4:Docs/Shootups.guide/main" 0} - Blast and Shoot your way to Victory.
@{" ARCADE GAMES " LINK "Assassinscd4:Docs/Arcade.guide/main" 0} - Games of an Arcade nature.
@{" MISC GAMES " LINK "Assassinscd4:Docs/Misc.guide/main" 0} - Adventures and Educational Games,etc.
@{" PUZZLE GAMES " LINK "Assassinscd4:Docs/Puzzle.guide/main" 0} - Puzzles to tax the organic computer.
@endnode
@node "Archives" ""
Assassins Disks in DMS Format
@{" Asi Games DMS " LINK "Assassinscd3:Docs/games2dms.guide/main" } - 201 TO 261
@{" Other Game Disks " LINK "Miscdms.text" } - VARIOUS DISKS
Please choose one of the above
@endnode
@node "dms.text""
How to un-archive the Assassins Disks An explanation of the Archives
The Asi Games Disks,Utility Disks,Other Game Disks,have been archived onto
the Compact Disc using the DMS format.To unarchive them you will require a
blank floppy in Df0: If you have a CD32 or a CDTV and no floppy drive but
still wish to use the disks with an Amiga then you will have to connect
them together and use a NETWORK setup to enable the two machines to
communicate and Un-DMS the disks to the floppy on the Amiga.
This Amiga Guide file will Un-DMS the disks for you, but only to Df0: on
the machine it has been booted from. To use this system follow these
steps..........
Step 1 Place a floppy disk in Df0:
Step 2 Locate the required Disk listing
Step 3 Select the UN-DMS button
Step 4 Close the window as requested
WARNING........ Please ensure that disk in DF0: does not contain
any important data before you continue.!!!!
Step 5 Repeat as required for the other disks
@endnode
@node "Credits" ""
***********************
* *
* Credits *
* *
***********************
This CD would not have been possible without the selfless dedication of
the hundreds of Games Programmers who have produced the superb contents of
this Disk and then placed their work into the public domain.
Please support the @{" Shareware " LINK "Shareware.text" } authors where
requested and remember that without them we have no public domain.
The @{" Assassins " LINK "ASI.text" } offer our thanks to the many people
whose work has appeared on the Compact Disc.
@endnode
@node "asi.text" ""
Credits
We would also like to thank once again,Gary King for drawing the artwork
for the opening title screen, which once again is quite amazing!!!.Gary
would also like to point out,that he is very interested in swapping DC
comics,buying,selling,etc,which he has been collecting for many years!!,
if you are interested in this type of hobby then write to me, and I will
pass your details onto Gary.
ABOUT ASSASSINS CD 4
This Latest Volume, features hundreds of brand new games,updated games,
Two drawers full to the brim with new WorkBench games.lots of Adventures,
Also a Games Extra drawer that is crammed full of new worm levels,adventure
creators,Extra data files for various games,Massive section on game cheats,
Game Installers, etc,etc, in fact just to many to mention here!!
We have included a Extra Memory games drawer,for all Amiga's with 6 meg
of memory or more!!!, all games are ready to run from Workbench
@endnode
@node "shareware.text" ""
This text was written by Jeff Minter
(Good old YAK)
----------------------------------------------------------
SHAREWARE: WHAT, HOW, WHY....
All commercial games are designed for a theoretical entity known as Darren.
Darren is a spotty 14-year-old male who doesn't get on that well with people,
so he spends all his time in his bedroom playing games on his computer.Darren
is easily impressed by graphics and music, and he doesn't really want to learn
anything really tricky - as long as it has Ninja Hampsters in and works with a
Kempston, that's OK. Somehow he can persuade his Dad to fork out 25 quid once
every few weeks for the latest version of R-Type with different graphics on
his Amiga, don't ask me how. Either that or he waits and hits up his mate
Wayne for a pirate version in a couple of weeks' time.
Consequently, it has become much harder for programmers to retain their
creative integrity and earn a living too. It is virtually impossible for a
small independent developer to get games out to the people without first
hooking in to one of the larger companies for distribution and advertising,
and those larger companies tend to want stuff that's very normal,
spaceship-and-alien stuff, no llamas please and not too weird.
However, with popular disk-based machines, the idea of Public Domain programs
has really come into its own. PD libraries give access to a large amount of
free software. PD is usually sub-commercial stuff, often good utilities but
without the 'polish' of commercial versions.
It would be nice to use the existing PD libraries to distribute software to
anyone who is interested, and make a bit of money too - and that is where
Shareware comes in.
The principle of Shareware is simple. The game is distributed by the PD
libraries, by uploading onto BBSES and giving copies away. Users can get a
complete version of the game just for the price of the media, and then take
it home and play it. If the user likes the game, he sends the author a
Shareware fee. Usually, the author will send back a few goodies (as an
incentive to register) and, if enough people send in the dosh to make it
worthwhile, he may do more Shareware stuff.
Naturally you don't have to pay anything if you don't like the game. Of
course a lot of people might like the game and decide not to pay, but if too
many people do that then nobody will ever bother doing any decent Shareware at
all, and it's back to Darren's 25 quid games. So, it's down to the users - if
they're honest, then programmers will be more inclined to work hard on
Shareware releases.
The idea of Shareware is very idealistic, perhaps impracticably so, but the
advantages over the conventional videogame market are so enormous that I
thought it had to be tried, at least once. The response from this experiment
will determine whether or not I will release any more shareware.
Advantages of Shareware:
1- It is a totally honest way of selling. All users can try the game and only
those who get hooked are morally obliged to pay the fee. Nobody is
disappointed or feels ripped-off.
2- There are no constraints on creativity. No-one says 'we cannot publish
this because it ain't mainstream'. Programmers do what the hell they like and
the users vote with their Shareware fees.
3- Anyone can play. The mechanism of distribution is already in place in the
form of PD libraries. All the originator has to provide is a disk to each of
the PD libraries with game and documentation. So if you have good stuff it
doesn't matter if you aren't signed to a major label - if it's good, it'll
get passed around the PD scene; if it's bad nobody will bother with it. The
author could be working for a company or coding in his bedroom; the potential
for distribution is the same. Forget spending thousands on adverts trying to
convince people to spend lots of money on a game they haven't even played
yet...
4- The concept of piracy becomes null. All that business of hacking and
cracking doesn't apply to software which is both free and unprotected.
Shareware authors WANT their software to be spread and copied. If it gets
onto a BB in America and spreads all over the US, well and groovy! Good
Shareware exports itself!
5- Prices can be way low. Since the authors have no overheads in terms of
production and advertising, they don't need to ask as much in payment. And
the users pay the programmers directly - nobody else takes a cut. 100% of
five pounds is better than 5% of twenty pounds.
The advantages of Shareware as a democratic, honest way of publishing
software are pretty obvious, but it does have to go both ways.If a programmer
puts a lot of time and effort into his code and releases it as Shareware,
he's trusting you, the users, to be honest and pay him if you like his
program. If you all just skive off and take the stuff for free, he won't
bother to do any more stuff. If you support the author, he'll be inclined to
do much better next time - and you'll be the ones to benefit!
---------------------------------------------------------------------------
I hope old YAK won't mind the use of this text, but the text was so good
that I just had to use it.
@endnode
@node "Menu" "CD MENU"
THE ASSASSINS MENU
------------------
The Assassins Games Menu can also be accessed from Workbench by double
clicking on the ASImenu.icon. It is is also loaded automatically when
booting from the Assassins CD. From the Menu system it is possible to play
all of the games on the CD. Selecting a game to play is a simple task of
selecting the 'Games Menu' button, choosing a type of game to play and
then selecting the game from a scrolling list. You will then be presented
with a graphical representation of the controllers required for the game,
joystick , Mouse , or keyboard , which will be indicated either by a tick
or Cross for that particular game.
The top right of this screen, will also show details on what game is
compatible on your particular CD Rom. Please check for compatibility
before clicking on the 'Play Game' button.
CONTROLS FOR ASI TEXT READER
----------------------------
We have tried to make this Menu as friendly as possible by including the
text reader,which now gives you access to any documents that maybe
available for these Games.To access the documents if available move to
the Info icon and press the Fire Button.Once you have finished reading
instructions move to the Q Icon,and press Fire Button which will return
you to the previous Menu.
How to use the Reader
--------------------
UP ARROW BUTTON................takes you to top of Document
DOWN ARROW BUTTON..............takes you to Bottom of Document
LEFT DOUBLE ARROW BUTTON.......Scroll Document up a page
RIGHT DOUBLE ARROW BUTTON......Scroll Document down a page
Q BUTTON.......................Returns you to Main Selection Screen
All selections made with this menu system are via the joypad or joystick
in port 2 if using this on a computer. The fire button is used to make any
selections on the menu.
make a selection just move the tick to the appropriate box and press fire.
The Main Menu provides the following features.
To access the games categories
To access Workbench
Play the Assassins Animation
Read the disclaimer
Read about the Assassins
Read the guide to using the cd.
The actual menu for each games category comprises of a list of each game in
that category. To scroll up and down the list use the up and down on the
controller or keyboard. To fast scroll use the left and right To select
the game use the Red button on the CD32 controller or A key on the CDTV
controller or fire on the joystick on the Amiga.
When a game has been selected then a screen will appear showing you which
controllers are needed to play the game. Also a quick doc is displayed to
give you an idea of what the game is about, If there is any documentation
for the game then clicking on the info button in the bottom right of the
screen will display these.to return to previous menu click on the Q button.
Also this will allow you to retrace your steps to the previous menu (Index)
or to the main menu to choose a different category of game.
MUSIC OPTIONS
-------------
You may have noticed that we have also included over ninety modules for the
Game Menu, which when booting up will play a random music module for your
pleasure!!!, We thought that this would be a good idea rather than playing
just the same music over and over again!!!
We have also put in the option of changing the music once on the Menu by
pressing the right mouse button which will load a random module while you
are reading doc's,browsing,etc!!!!. Also the option to stop the music by
pressing the left mouse button,which also restarts the music.
CD AsiMenu....Assassins copyright 1996
@endnode
@node "miscdms.text"
We have included a few non dos games,etc,which will only play from floppy
Click on the UN-DMS to dump these game disks to DF0:
All games are compatible on the A1200
-------------------------------------
These level disks require the full version of Blox
this game is available from 5th dimension LicenceWare
Bloxman levels @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS bloxman_levels"} Extra levels for the Full version of BLOX
Blox faces @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS blox_face"} Extra levels for the Full version of BLOX
Blox Grand Prix 96 @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS blox_gp96"} Extra levels for the Full version of BLOX
Blox Lionking @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Blox_Lionking"} Extra levels for the Full version of BLOX
Blox Manga Art @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Blox_manga"} Extra levels for the Full version of BLOX
OTHER GAME DISKS
----------------
Dark angel @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS dark_angel"} Destroy the robots,great graphics,etc
Egg Scramble @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Egg_Scamble"} Great looking Platform game
F1 Catalogue @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS F1_catalogue"} F1 LicenceWare Catalogue 1996
Flying tigers @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS flying_tigers"} Helicopter shoot-up Demo
Gamewarp020 @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Gamewarp020"} Game pokes and cheats for games,etc
Harry Haddock @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Haddock"} Excellent jump and collect platform Game
Chaos Junior @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS junior_chaos"} AGA/ECS Diamond mines game for Kids
Malediction A @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS MaledictionA"} 3D role playing dungeon/adventure game
Malediction B @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS MaledictionB"} Disk two of game
Mercury Mission @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Mercury"} Thrust type game,collect the pods
Minskies @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Minskies"} Great columns type game Brill.(DEMO)
Nightmare Castle @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Nightmare"} 3D Dungeon type game
QuickSilva @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS QuickSilva"} Great platform game,nice graphics.etc
Quasar Wars @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Quasar"} Nice scrolling shootup,great graphics.etc
Sinking Island II A @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Sinkinga"} Graphic adventure game
Sinking Island II B @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Sinkingb"} Disk two of game
Smartcardz @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Smartcardz"} non AGA Klondike card game
Secret elf Squad @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Super_elf"} Demo Platform Game.
Willys nightmare @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS willys_nightmare"} More adventures of Jetset Willy
@endnode